EDIT 2000 – Technology and Innovation in the Classroom
Aderhold Hall, Room 616

Keri Valentine
Aderhold Hall – Room to be determined
Office hours by appointment

EDIT 2000 focuses on creating teaching and learning environments using technology. We will design products for learning environments through numerous activities with various technologies that support communication, collaboration, creativity, innovation, critical thinking, research, and problem solving in the classroom. There is an emphasis on making critical decisions about technology’s role in the classroom and development of technology-enhanced learning activities.

To teach preservice teachers to use and manage technology in educational settings and to communicate means for using technology in educational settings.

At the end of this course, participants will be able to:

  • Develop an exploratory, experimental approach to technology with a willingness to try new applications
  • Define various types of learning styles and strategies and explain how technology can support the needs of diverse learners
  • Operate available computer hardware and associated peripherals
  • Evaluate resources for their potential for achieving instructional objectives
  • Plan instruction that incorporates technology in appropriate ways
  • Use technology as a personal productivity tool
  • Recognize various implication for computer use in K-12 schools and other educational settings
  • Reflect on literature related to using technology in educational settings
  • Access, evaluate, and utilize online educational resources
  • Explain and give concrete examples of how various technologies can be used to enhance teaching, learning, and personal productivity
  • Create learning activities and products with the software and mobile applications that will enhance instruction and personal productivity. For example:
    • Word processing software
    • Spreadsheet software
    • Presentation software
    • Web development software
    • Graphic design software
    • Graphic organizer software
    • Curriculum-specific software


  • Foundations
    • Develop an understanding of curriculum objectives, instructional design, and lesson planning
    • Identify problems and challenges in K12 learning environments and determine technology’s role in overcoming these barriers.
    • Define various types of learning styles and strategies and explain how technology can support the needs of diverse learners
  • Communication and Collaboration
    • Identify technology tools that support communication and collaboration
    • Develop a learning activity that uses technology to support communication and collaboration
  • Creativity and Innovation
    • Create a digital story to teach a K12 learning concept
    • Create a personalized learning contract to acquire knowledge and skills in various technology-based creativity tools
  • Critical Thinking, Research, and Problem Solving
    • Identify resources for critical thinking, research, and problem solving
    • Develop a learning activity that uses technology to support critical thinking, research, and collaboration
  • Research and Reflection
    • Read relevant articles on K12 technology integration and reflect on their relevance to current learning environments

Participants must comply with all lab procedures and policies as established by the University of Georgia.

USB drive, access to speaker headphones for digital recording

Throughout the semester we will discuss your progress in the course. This may be achieved through email, office appointments, and during class times. You are welcome to turn in assignments ahead of time for formative feedback. Please note that late work is not accepted. You will be given a “late pass” that may be used once during the semester.

You will be given sufficient class time to get started on assignments and ask questions. Just as other classes require you to complete research in the library or listen to language tapes, you may find it necessary to complete your work in a campus computer lab before or after class, or on weekends. Assignments are due at the beginning of class unless otherwise indicated.

Resubmitting work: If you turn in an assignment on time and are unhappy with your grade, you may resubmit the assignment by the next class meeting after the assignment is returned to you.

A: 92-100
A-: 90-91
B+: 87-89
B: 83-86
B-: 80-82
C+: 77-79
C: 73-76
C-: 70-72
D+: 67-69
D: 63-66
D-: 60-62
F: 59 or lower

ASSIGNMENTS (these assignments may change based on the needs of the class)

  • Learning Story (3%)
  • Home Autobiography Page/Google Website Layout (5%)
  • Demonstration of Readings – Blog Postings (18%)
    *Extra Credit for additional postings to be determined during the semester
  • Blog Site Creation and Commenting (10%)
  • Digital Generation Reflection (5%)
  • Learning Environment Design (5%)
  • Comm. & Coll. Commercial Web 2.0 or Other Project (10%)
  • Creativity & Innovation Video Digital Story or Other Project (10%)
  • Creativity Contract (8%)
  • Problem Solving & Critical Thinking Web Project (16%)
  • Participation (10%)

Participation and attendance are worth 10% of your overall grade. However, 100% of your grade is affected when you do not attend class nor participate — as it will be difficult, if not impossible, to catch up on missed work. To miss scheduled demonstrations or discussions seriously compromises your learning.

You are permitted to miss three classes (1 week) without penalty. If you miss four classes, the highest grade you can earn for this course is a 90%. Missing more than six classes (2 weeks) may result in a WF for the semester. I do not wish to be in the position of judging whether an absence should be excused or not. If you miss class, for any reason, you will be marked absent and it will count against your participation and attendance grade.

Attendance will be taken during the first 10 minutes of class via a sign-in sheet. You will be counted absent if you sign in for another student. You will be counted absent if you leave class early (unless the entire class is dismissed). The course instructor reserves the right to assign a penalty to the participation and attendance grade for excessive tardiness.

Monday, January 7 – First Day of Class
Monday – Friday, January 7 – January 11 – Drop Add Week
Monday, January 21 – MLK Holiday
Thursday, February 28 – Midterm
Monday-Friday, March 11-15 – Spring Break
Thursday, March 21 – Withdrawal Deadline
Monday, April 29 – Last Day of Class
Monday, May 13  – Grades Due to Registrar

A Culture of Honesty, the University’s policy and procedures for handling cases of suspected dishonesty, can be found at

If you have a disability and would like to request accommodations, please feel free to discuss this with me. All individuals receiving accommodations in the classroom must be registered with Disability Services. Please visit their website at for further information.

The course syllabus is a general plan for the course; deviations announced to the class by the instructor may be necessary.


5 comments on “Syllabus

  1. Pingback: Welcome to EDIT 2000 | UGA Edit 2000

  2. Pingback: Getting to Know Each Other and EDIT 2000 – Scavenger Hunt | UGA Edit 2000

  3. Pingback: Getting to Know Each Other and EDIT 2000 – Scavenger Hunt | UGA Edit 2000

  4. Pingback: Welcome to EDIT 2000 | UGA Edit 2000

  5. Pingback: Getting to Know Each Other, EDIT 2000, and Resources in the Aderhold « EDIT 2000 at UGA

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s